pub struct Disk {
    pub height: Float,
    pub radius: Float,
    pub inner_radius: Float,
    pub phi_max: Float,
    pub object_to_world: Transform,
    pub world_to_object: Transform,
    pub reverse_orientation: bool,
    pub transform_swaps_handedness: bool,
    pub material: Option<Arc<Material>>,
}

Fields

height: Floatradius: Floatinner_radius: Floatphi_max: Floatobject_to_world: Transformworld_to_object: Transformreverse_orientation: booltransform_swaps_handedness: boolmaterial: Option<Arc<Material>>

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