pub struct MixMaterial {
    pub m1: Arc<Material>,
    pub m2: Arc<Material>,
    pub scale: Arc<dyn Texture<Spectrum> + Sync + Send>,
}Expand description
The mix material takes two other materials and a texture and uses the value returned by the texture to blend between the two materials at the point being shaded.
Fields
m1: Arc<Material>m2: Arc<Material>scale: Arc<dyn Texture<Spectrum> + Sync + Send>Implementations
sourceimpl MixMaterial
 
impl MixMaterial
pub fn new(
    m1: Arc<Material>, 
    m2: Arc<Material>, 
    scale: Arc<dyn Texture<Spectrum> + Send + Sync>
) -> Self
pub fn compute_scattering_functions(
    &self, 
    si: &mut SurfaceInteraction<'_>, 
    mode: TransportMode, 
    allow_multiple_lobes: bool, 
    _material: Option<Arc<Material>>, 
    _scale: Option<Spectrum>
)
Auto Trait Implementations
impl !RefUnwindSafe for MixMaterial
impl Send for MixMaterial
impl Sync for MixMaterial
impl Unpin for MixMaterial
impl !UnwindSafe for MixMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
    T: ?Sized, 
 
impl<T> BorrowMut<T> for T where
    T: ?Sized, 
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more