pub struct MirrorMaterial {
    pub kr: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>,
}Expand description
A simple mirror, modeled with perfect specular reflection.
Fields
kr: Arc<dyn Texture<Spectrum> + Sync + Send>bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>Implementations
sourceimpl MirrorMaterial
 
impl MirrorMaterial
pub fn new(
    kr: Arc<dyn Texture<Spectrum> + Send + Sync>, 
    bump_map: Option<Arc<dyn Texture<Float> + Sync + Send>>
) -> Self
pub fn create(mp: &mut TextureParams) -> Arc<Material>
pub fn compute_scattering_functions(
    &self, 
    si: &mut SurfaceInteraction<'_>, 
    _mode: TransportMode, 
    _allow_multiple_lobes: bool, 
    _material: Option<Arc<Material>>, 
    scale_opt: Option<Spectrum>
)
Auto Trait Implementations
impl !RefUnwindSafe for MirrorMaterial
impl Send for MirrorMaterial
impl Sync for MirrorMaterial
impl Unpin for MirrorMaterial
impl !UnwindSafe for MirrorMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
    T: ?Sized, 
 
impl<T> BorrowMut<T> for T where
    T: ?Sized, 
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more