pub struct MetalMaterial {
    pub eta: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub k: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub roughness: Arc<dyn Texture<Float> + Sync + Send>,
    pub u_roughness: Option<Arc<dyn Texture<Float> + Sync + Send>>,
    pub v_roughness: Option<Arc<dyn Texture<Float> + Sync + Send>>,
    pub bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>,
    pub remap_roughness: bool,
}Fields
eta: Arc<dyn Texture<Spectrum> + Sync + Send>k: Arc<dyn Texture<Spectrum> + Sync + Send>roughness: Arc<dyn Texture<Float> + Sync + Send>u_roughness: Option<Arc<dyn Texture<Float> + Sync + Send>>v_roughness: Option<Arc<dyn Texture<Float> + Sync + Send>>bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>remap_roughness: boolImplementations
sourceimpl MetalMaterial
 
impl MetalMaterial
pub fn new(
    eta: Arc<dyn Texture<Spectrum> + Send + Sync>, 
    k: Arc<dyn Texture<Spectrum> + Send + Sync>, 
    roughness: Arc<dyn Texture<Float> + Sync + Send>, 
    u_roughness: Option<Arc<dyn Texture<Float> + Sync + Send>>, 
    v_roughness: Option<Arc<dyn Texture<Float> + Sync + Send>>, 
    bump_map: Option<Arc<dyn Texture<Float> + Sync + Send>>, 
    remap_roughness: bool
) -> Self
pub fn create(mp: &mut TextureParams) -> Arc<Material>
pub fn compute_scattering_functions(
    &self, 
    si: &mut SurfaceInteraction<'_>, 
    _mode: TransportMode, 
    _allow_multiple_lobes: bool, 
    _material: Option<Arc<Material>>, 
    scale_opt: Option<Spectrum>
)
Auto Trait Implementations
impl !RefUnwindSafe for MetalMaterial
impl Send for MetalMaterial
impl Sync for MetalMaterial
impl Unpin for MetalMaterial
impl !UnwindSafe for MetalMaterial
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
    T: ?Sized, 
 
impl<T> BorrowMut<T> for T where
    T: ?Sized, 
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more