pub struct ProjectionLight {
Show 13 fields pub projection_map: Option<Arc<MipMap<Spectrum>>>, pub p_light: Point3f, pub i: Spectrum, pub light_projection: Transform, pub hither: Float, pub yon: Float, pub screen_bounds: Bounds2f, pub cos_total_width: Float, pub flags: u8, pub n_samples: i32, pub medium_interface: MediumInterface, pub light_to_world: Transform, pub world_to_light: Transform,
}

Fields

projection_map: Option<Arc<MipMap<Spectrum>>>p_light: Point3fi: Spectrumlight_projection: Transformhither: Floatyon: Floatscreen_bounds: Bounds2fcos_total_width: Floatflags: u8n_samples: i32medium_interface: MediumInterfacelight_to_world: Transformworld_to_light: Transform

Implementations

Default implementation returns no emitted radiance for a ray that escapes the scene bounds.

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