[][src]Struct pbrt::materials::disney::DisneyMaterial

pub struct DisneyMaterial { /* fields omitted */ }

Methods

impl DisneyMaterial[src]

pub fn create(mp: &mut TextureParams) -> Arc<dyn Material + Send + Sync>[src]

Trait Implementations

impl Material for DisneyMaterial[src]

fn bump(d: &Arc<dyn Texture<Float> + Send + Sync>, si: &mut SurfaceInteraction) where
    Self: Sized
[src]

Computing the effect of bump mapping at the point being shaded given a particular displacement texture. Read more

Auto Trait Implementations

impl Send for DisneyMaterial

impl Sync for DisneyMaterial

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> SetParameter for T[src]

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
[src]

Sets value as a parameter of self.