[−][src]Module pbrt::core::texture
Texture is a template class parameterized by return type of its evaluation function. This design makes it possible to reuse almost all of the code among textures that return different types. PBRT currently uses only Float and Spectrum textures.
Structs
CylindricalMapping2D | |
IdentityMapping3D | |
PlanarMapping2D | |
SphericalMapping2D | |
UVMapping2D |
Enums
TextureMapping2D | |
TextureMapping3D |
Constants
NOISE_PERM | |
NOISE_PERM_SIZE |
Traits
Texture |
Functions
fbm | |
grad | |
lanczos | |
noise_flt | |
noise_pnt3 | |
noise_weight | |
smooth_step | |
turbulence |