[][src]Struct pbrt::core::scene::Scene

pub struct Scene {
    pub lights: Vec<Arc<dyn Light + Sync + Send>>,
    pub infinite_lights: Vec<Arc<dyn Light + Sync + Send>>,
    pub aggregate: Arc<BVHAccel>,
    pub world_bound: Bounds3f,
}

Fields

Methods

impl Scene
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Trait Implementations

impl Clone for Scene
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Performs copy-assignment from source. Read more

Auto Trait Implementations

impl Send for Scene

impl Sync for Scene

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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impl<T> From for T
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impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> SetParameter for T
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Sets value as a parameter of self.