[][src]Struct pbrt::core::geometry::Ray

pub struct Ray {
    pub o: Point3f,
    pub d: Vector3f,
    pub t_max: Cell<Float>,
    pub time: Float,
    pub medium: Option<Arc<Medium>>,
    pub differential: Option<RayDifferential>,


o: Point3f


d: Vector3f


t_max: Cell<Float>

limits the ray to a segment along its infinite extent

time: Float

used for animations

medium: Option<Arc<Medium>>differential: Option<RayDifferential>

in C++: 'class RayDifferential : public Ray'


impl Ray[src]

pub fn position(&self, t: Float) -> Point3f[src]

pub fn scale_differentials(&mut self, s: Float)[src]

Trait Implementations

impl Clone for Ray[src]

impl Default for Ray[src]

Auto Trait Implementations

impl !RefUnwindSafe for Ray

impl Send for Ray

impl !Sync for Ray

impl Unpin for Ray

impl UnwindSafe for Ray

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> Borrow<T> for T where
    T: ?Sized

impl<T> BorrowMut<T> for T where
    T: ?Sized

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 

impl<T> ToOwned for T where
    T: Clone

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.